Adept SR5 69 ADEPTS • Adepts channel mana into their own bodies to enhance their natural abilities, making their talents and skills much more potent. • Adepts never astrally project (p. 313). • Adepts only perceive astral space by purchasing the Astral Perception power (p. 312). • Adepts can learn the Assensing skill only if they have the Astral Perception power. • Adepts cannot use skills from any magic-related skill groups (Sorcery, Conjuring, or Enchanting). • Adepts can follow mentor spirits (p. 320). • Adepts gain Adept Powers that are purchased with Power Points. Adepts receive a number of Power Points equal to their Magic rating.
Biocompatibility (Cyberware) CF 54
Black Market Pipeline (Vehicles, Sanitation Sergeant Donahugh) RF 145 BLACK MARKET PIPELINE COST: 10 KARMA During character creation, the player chooses one existing individual contact and a single category of merchandise (e.g., vehicles, weapons, electronics, armor, etc.). The selected contact can always buy or sell goods in that category through the black market with better-than-normal rates for the character. Purchases through this contact get a ten percent price reduction and a +2 dice pool modifier for the Availability Test. When looking to sell goods through the contact, the character gets (7 percent x Loyalty) of the item’s original value instead of the standard 5 percent. The contact has to be appropriate to the category chosen, though creativity can be king here.
Chosen Follower FA 35 CHOSEN FOLLOWER 10 KARMA Minimum Requirements: Mentor Spirit quality Characters with this quality have earned the right to receive magical instruction from their mentor spirits by showing ceaseless devotion to their ideals. The wisdom bestowed by a mentor spirit is granted instantaneously as a potent vision delivered via the shared connection between the character and their mentor. This instruction can only be received once every three months during an equinox or a solstice event, and each type of instruction can only be received once per year. A character with this quality may ask their mentor spirit to aid them in one of the following ways: • Learn two spells or rituals. • Improve a magical active skill from rank 1 to rank 3. • Reduce the training time for improving a magical active skill, skill group, or specialization by fifty percent. • Reduce the training time for improving their Magic attribute by fifty percent. • Improve an Academic knowledge skill related to Magic from rank 1 to rank 4. • Ignore glitches or reduce critical glitches during Step 5 (Craft the Focus, p. 307, SR5) when crafting a single focus. • Ignore glitches or reduce critical glitches during Step 7 (Seal the Ritual, p. 296, SR5) when performing a single ritual. • Reduce the threshold for the Arcana + Logic Extended Test to create an ally spirit formula to (Force x 3); see p. 201, Street Grimoire.
Dealer Connection (Drones) R5 33 Donahugh's got the hookup here.
Dealer Connection (Groundcraft) R5 33
Dealer Connection (Aircraft) R5 33
Jack of All Trades Master of None RF 147
Made Man RF 148 Lucchese soldato, on semi-permanent loan to the Ciarnellos.
Mentor Spirit (Raven (Alt)) SR5 76 His mentor spirit (in his eyes) takes the form of Saint Peter the Apostle, usually, though sometimes other saints appear to offer their guidance to this wayward paesan.
Mentor's Mask FA 182 While using active powers, ghostly sacraments and stigmata sometimes appear. He doesn't do it super often in front of others for that reason, obviously.
Merc (Vehicles, Sanitation Sergeant Donahugh) SR5 10 Remember to discount one of [Armor, Vehicles, Weapons] manually.
Networker NF 177 He knows people. Those people? They know people. And those people? They know people too.
Razorboy (Intimidation) SR5 11
Ronin (Dodge/Bioware) SR5 11
School of Hard Knocks RF 149 Working hard? Hardly working, more like.
Seer FA 43 Sometimes he starts to see saints when the nova be hittin'.
Code of Honor (Omerta) SR5 79 Cannot kill police officers. Cannot oppose a superior in the family. Must not give information to legal authorities.
Driven (Unionize!) RF 154 Specifically, to end the Eta Engineering sanitation contract for Seattle and replace it with good, high-paying, stable jobs (for the Mafia).
Favored (Common Target, Biased) (Workin' Stiffs) CA 152
Poor Self Control (Braggart) RF 158
[Contacts]
Contact
Location
C/L
Group(1)/3
Ben O'Donnell (KE Beat Cop)
Everett
1/1
High: Knight Errant, Law Enforcement Procedures, Prisons, KE Patrols, Cop Networking Medium: Ammo, Drugs (Lost from the evidence locker), Syndicates, Ares Macrotech Low: Unions, Italian Restaurants, Lone Star, Skillwires
Benny Oh Dee as his friends call him is a typical Seattle KE beat cop whose failing familial relationships as a result of being a privatized cop are causing him a lot of stress in his very limited off-time. He's realized he's not exactly the good guy like he thought he used to be. and it would be a shame if he "died" in the line of duty and moved on to something spicier to support his family.
Gino Lo Duca (Fixer)
Loveland
6/3
One of the Loveland capos for the Ciarnellos, he runs chains of moderately successful underground clubs & drug dens through the Mafia-dominated sectors of Loveland (which changes on the regular, so he's always busy setting up the next site). Not sure if he trusts this goomba out of the Big Apple yet, no matter what Donahugh has to say, but he brought his own truck and 'ware, so that's a leg up on most of the schmucks trying to get made in this city. He'll find some work for him to do in the meantime, see how he handles it.
Heavyset human male - so heavyset some people gossip behind his back that he's a sandblasted ork, even though the last time Gino overheard that the babbo in question walked out of his office half an hour later with six broken ribs. Keeps his head clean-shaven and his augmentations relatively subtle, so he doesn't stick out too much while checking out his clubs. Bit of a fashionista, usually wearing something new whenever he's doing business.
2 chips in GD's favor
Haruko Endo (Programmer)
Downtown
2/2
Programmer who was assigned to assist with Iris R&D's branch office at the SCIRE after she graduated from UW, but her assignment fell through because she convocated in 2060. She ended up in Seattle anyway and now works remotely for Iris Osaka, who lets here stay in Seattle because she got married to a local. Codes up skillsofts as a side hustle to buy more gacha pulls - she can basically do it on autopilot with the input data from Iris. Launders her 'softs through the Mafia because if she's worried that going through the Yakuza will make it too easy for Renraku to chase her down about it.
Middle-aged Japanese woman, silvering black hair, short, perfectly multilingual (you didn't think she would skip having a skilljack, did you?). Enjoys having a bit of conversation on the Matrix before she opens up the ol' skillsoft catalog. Her icon is a Japanese handmaiden in a plain kimono, carrying a white parasol with red dracoforms decorating it. She won't explain it, nor does she ever open the parasol.
Made contact. Keeps tabs on GD while he runs around the city stirring shit, generally tries to keep him from fouling up whatever schemes the Ciarnellos have on the go. Long-haul trucker and smuggler out of New York, but made it in with the Ciarnellos, set up shop in Seattle as the receiver/fence for stolen vehicles coming in cross-border.
Lieutanant of a fire station with attached vehicle garage - besides keeping the engines in order, it makes it easy to move the incoming product around. Also convenient for a made man to get the fire reports for Everett - also convenient to know exactly when a fire is going to happen in order to minimize damage to surrounding buildings and/or maximize damage to a specific building.
Nth-generation Irish-American, middle-aged, married, bald, salt and pepper beard. No-nonsense kinda guy.
Shell
1/4
Teresa Hollins (Street Doc)
Auburn
2/3
A PhD, Shaman, and SSC transplant, Teresa is one of the docs trying to make the Barrens a little more holistic, despite all the choking desperation and devastation. Her practice has been somewhat hampered by the loss of her wife/collaborative practice partner Sarah, who was picked up by Lone Star on a drug charge that was bullshit enough to pass the judicial system. With her wife a fugitive from justice, Teresa has rededicated herself to her practice... with some frequent "business trips" to the SSC, of course.
High: AK: SSC, Medicine, Street Drugs, Magical Theory Medium: Cybertechnology, Bioware, Magical Threats, NAN History Low: Country Music, Antiques, Rare Diseases, NAN Politics
Tim Lichfield (Local Government)
Seattle
4/2
Tim "Timbo" Lichfield, Auburn, Dpt. Field Director of Health and Services. (4/2) Personal Life: Nunya. Preferred payment: Favours, Hobbies/Vices: Unknown
Tim Lichfield is a man in his late thirties or early forties, still remnants of boyishly handsome looks. Usually wears a "government issued" badly fitting suit. Has an apt eye and ear and pulse on the Seattle local government, while his personal preferences lie in the 'do the least amount of work for the biggest amount of personal profit.' Generally tries to avoid more trouble for more money, and keeps his ambitions close to his chest.
High: UCAS and Seattle Politics, Tax Law. Municipal access, Government Contracts. Medium: Syndicates, Smuggling, Civil Law, Crook Hangouts Low: “You know how I always have time for the Seattle taxpayer? Bye.”
Tyler Woczinski (Working Man)
Everett
1/3
One of three children to immigrant parents from the AC, he's working as a forklift driver for a numbered company that mostly sells machined steel to FedBo. A good-natured guy, so people like to chat him up at work and talk shop, what's going on with FedBo, see if there's any openings at the machinist's shop next to the warehouse. Big baseball fan, usually can catch him at Johnny's when a game is on (let's go Mets, baby), usually catches Murph there to talk shop.
Ordinary dude wearing ordinary clothes, usually coveralls at work, then the jeans plus button-up at the bar. Not the worst shot with his Predator IV, but he only gets to hit the range once a week, more or less.
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[Ranged Weapons]
Weapon
DV
AP
Mode
RC
Ammo
Accuracy
Pool
Ares Alpha SR5 428
Smartgun System, Internal SR5 433
Additional Clip/Magazine SL 45
Extended Clip HT 180 EXTENDED CLIP Sometimes the job calls for the ability to ire more shots without taking time to reload. That is what an extended
Gas-Vent 3 System SR5 431
Personalized Grip HT 182 PERSONALIZED GRIP This modiication allows a weapon’s owner to customize a weapon to it the size and shape of their hand perfectly. This is particularly useful for metatypes at the high and low end of the bell curve for standard metahuman size. This modiication increases a weapon’s Accuracy by 1.
11P
-2
SA/BF/FA
7
84(c)
5 (8)
2
Range
S
M
L
E
Assault Rifles
0-25
26-150
151-350
351-550
Assault Rifles
0-25
26-150
151-350
351-550
Under
DV
AP
Mode
RC
Ammo
Accuracy
Pool
Ares Alpha Grenade Launcher SR5 428
Grenade
-
SS
2
6(c)
6 (8)
0
Range
S
M
L
E
Grenade Launchers
5-50
51-100
101-150
151-500
Grenade Launchers
5-50
51-100
101-150
151-500
Hold-Fast Sprayer RG 104
Special
-2
SS
2
10
2
0
Range
S
M
L
E
Tasers
0-5
6-10
11-15
16-20
Tasers
0-5
6-10
11-15
16-20
Krime Boss GH3 17
Extended Clip HT 180 EXTENDED CLIP Sometimes the job calls for the ability to ire more shots without taking time to reload. That is what an extended
Krime Loudener KK 23
Personalized Grip HT 182 PERSONALIZED GRIP This modiication allows a weapon’s owner to customize a weapon to it the size and shape of their hand perfectly. This is particularly useful for metatypes at the high and low end of the bell curve for standard metahuman size. This modiication increases a weapon’s Accuracy by 1.
Smartgun System, External SR5 433
13P
-1
SA
5
30(d)
3 (6)
2
Range
S
M
L
E
Shotguns
0-10
11-40
41-80
81-150
Shotguns (flechette)
0-15
16-30
31-45
46-60
Shotguns
0-10
11-40
41-80
81-150
Shotguns (flechette)
0-15
16-30
31-45
46-60
Krime Boss GH3 17
Extended Clip HT 180 EXTENDED CLIP Sometimes the job calls for the ability to ire more shots without taking time to reload. That is what an extended
Krime Loudener KK 23
Personalized Grip HT 182 PERSONALIZED GRIP This modiication allows a weapon’s owner to customize a weapon to it the size and shape of their hand perfectly. This is particularly useful for metatypes at the high and low end of the bell curve for standard metahuman size. This modiication increases a weapon’s Accuracy by 1.
Smartgun System, External SR5 433
13P
-1
SA
5
30(d)
3 (6)
2
Range
S
M
L
E
Shotguns
0-10
11-40
41-80
81-150
Shotguns (flechette)
0-15
16-30
31-45
46-60
Shotguns
0-10
11-40
41-80
81-150
Shotguns (flechette)
0-15
16-30
31-45
46-60
Minigrenade: Flash-Pak SR5 435
Special
-
2
0
0
0
Range
S
M
L
E
Grenade Launchers
5-50
51-100
101-150
151-500
Grenade Launchers
5-50
51-100
101-150
151-500
Minigrenade: Fragmentation SR5 435
18P(f) (-1/m)
+5
2
0
0
0
Range
S
M
L
E
Grenade Launchers
5-50
51-100
101-150
151-500
Grenade Launchers
5-50
51-100
101-150
151-500
Terracotta Arms Pup SL 27 TERRACOTTA ARMS PUP With different models marketed to both the civilian and government sectors, the Pup offers options that other hold-outs simply cannot, with an integrated smartlink system and the ability to use a custom-designed silencer. Standard Accessories: Silencer (optional), Smartlink System (internal)
Spare Clip (Terracotta Arms Pup) SR5 433 Spare clip: A spare clip comes unloaded but can hold the maximum rounds for the weapon. Each clip is spe- cific to the weapon you buy it for, but they all cost the same. And yes, it’s technically a detachable box maga- zine, but the Cityspeak word for it is so popular these days that even the catalogs call them clips.
Gear Access RG 59 GEAR ACCESS This feature allows items to be retrieved from the piece of armor with more ease than usual. This means drawing or retrieving items that are set up on the armor takes one lower action. Complex becomes Simple, and Simple becomes Free. Free stays Free, but gamemasters can consider allowing an extra Free Action for the Action Phase.
Concealed Pocket HT 185
Electrochromic Clothing SR5 437
Faraday Pocket HT 185 FARADAY POCKET The armor has a small pocket with a signal-blocking insert. No wireless signals can penetrate this pocket. Cutting off your wireless access to avoid tracking is as simple as dropping your commlink into this pocket.
9
⚫
Armor Jacket SR5 437 Completely unremarkable in its construction.
Electrochromic Clothing SR5 437 Electrochromic clothing: Electrochromic threads can change color with voltage, letting you alter the color of your clothing or display text, images, or patterns. This is good for fashion, but great for vanishing into a crowd if you need a quick costume change. You can even get armored clothing in electrochromic styles. It takes a Simple Action to change the settings on your electro- chromic clothes, but a couple of Combat Turns to com- plete the change.
YNT Softweave Armor RG 84 YNT SOFTWEAVE ARMOR SoftWeave was developed by Yamatetsu Naval Technologies for sapients and the less common metavarients because it’s easier to mold and work into alternative designs than standard armor technologies. It works for the everyday Joe, and it also makes for lighter gear with more flexibility for modifications.
12
⚫
Good Jewelry RF 253 Small golden crucifix.
0
⚫
Good Jewelry RF 253 Plain silver band.
0
⚫
Helmet SR5 438 Construction helmet.
Respirator [R6]
SR5 449
+2
⚫
Mortimer of London: Argentum Coat RG 58 Paisano edition, obviously, not Victorian.
Concealability RG 59 CONCEALABILITY This feature means things are either more easily hidden beneath the girth or length of the piece, or the design of the piece means it is less likely to be detected. Keep a little bit of realism in mind—no matter what the dice pool says, you cannot hide an assault cannon inside assless chaps.
Custom Fit (Stack) RG 59
(Ares Arctic Forces Suit)
CUSTOM FIT (STACK) This characteristic employs all the Custom Fit rules, but in addition these items can stack with other pieces that have been Custom Fit by the same maker, for the same person. The character has to select a specific set of Armored Clothing to have the piece Custom Fit with. The Custom Fit combination then allows the character to use either the base armor or add on the stack bonus for that set of gear.
12/+4
⚫
Mortimer of London: Berwick Suit RG 58 Paisano edition, obviously, not Victorian.
Concealability RG 59 CONCEALABILITY This feature means things are either more easily hidden beneath the girth or length of the piece, or the design of the piece means it is less likely to be detected. Keep a little bit of realism in mind—no matter what the dice pool says, you cannot hide an assault cannon inside assless chaps.
Custom Fit RG 59 CUSTOM FIT Items that are Custom Fit were measured for a specific person. They are specially designed for that person and don’t fit well on anyone else, therefore conferring none of the positive Social Limit adjustments to the character. When an item is Custom Fit, any changes to an individual’s Physical Attributes, whether through Karma advancement or augmentation (but not through magic), require the suit to be refit. The refit process requires an Armorer shop and an Armorer + Logic [Mental] (10, 1 hour) Extended Test. The owner can also use their Contacts to help them get the job done, requiring loss of the armor for one week and a payment of 25 percent of the initial armor cost.
9
Total
14
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[Vehicles]
Dodge Ram Industrial (Narrow) (Garbage Truck) SS 186
Mod
Amenities (High) R5 169
Armor (Standard) [R6]
R5 159
Chameleon Coating R5 163
GridLink Override R5 167
Landing Drone Rack (Medium) R5 160
Morphing License Plate R5 152
Personal Armor [R10]
R5 159
Ram Plate R5 161
Rigger Cocoon R5 155
Rigger Interface SR5 461
Run-Flat Tires [R6]
R5 152
Smuggling Compartment R5 165
Special Armor Modification (Nonconductivity) [R14]
R5 159
Spoof Chips R5 152
Standard R5 163 Rear-facing. Pops out of a recycling chute.
Standard R5 163 Forward-facing. Pops out of the grill.
Fake SIN
(Murphy "Bricklayer" Perlinski, NYPD Inc.)
[R4]
SR5 442
Fake License
(Augmentation)
[R4]
SR5 443
Fake License
(Concealed Carry)
[R4]
SR5 443
Fake License
(Driver's License)
[R4]
SR5 443
Fake License
(Firearms)
[R4]
SR5 443
Certified Credstick, Gold ×2 SR5 442
Certified Credstick, Standard ×2 SR5 442
[Lifestyle]
Garage outside of Casino Corner in Everett he rents and sleeps in. (Low) SR5 369 Cost: 2,000¥ (2,400¥) × 0 = 0¥;
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[Description]
Casino Corner - loud, proud, expensive, and full of suits looking to get shitfaced. One of the crown jewels of the Ciarnellos - but not every gangster cleans up as well as the soldatos waiting the tables at the Garden of Eden. For them, there is Jason's Bar and Grill - shitty draft, pre-Crash trid sets, and private rooms for cards. Inside one of those rooms is a pack of four men in virtually identical khakis, loafers, and golf shirts (tucked in), though the conversation appears to be mostly centered on the youngest man at the table - perhaps because he's buying the drinks. Short guy, Caucasian, brown eyes, stubbled, with brown hair in a crew cut just starting to thin out, bit of a beer belly in development. Small golden crucifix dangling from his neck, chunky analog watch on his wrist, no other noticeable adornment except a plain silver band on his left thumb, glasses hanging off his shirt pocket.
[Background]
"Nonno, he was with the Local 831. Paid his dues from 18 to 65," the raspy, slightly nasal accent mixes perfectly with the background hum of the booth at Jason's - and the whine of the white noise generator under the table. "He was out there on the fuckin' lines in 1999, and what did he get for it?" he leans over the chipped plastic table. "Retired, full benefits. Fuck Seretech, fuck the City of New York. What are they gonna do about it?"
"Anyway. Nonno, he had his kids early, I got to hear what life used to be like before all this fuckin' horseshit. Before all the fuckin' dragons, wizards, Japanese ninja swords, all that shit. You were a member of the family, and family takes care of each other. Papa, he was the same - he's still back in fuckin Staten, keeping the goddamn streets clean. You think the streets clean themselves? Trash just gets to the dump on its own? Fuckin' a," he snorts and waves over the Soyweiser draft Proletarian, a brief flash of a gold credstick as he buys himself another pint.
"Obviously I'm gonna keep the family name going. Age 13, papa gets me steel toed boots for my birthday, I'm ready to fuckin' go. Drive the truck, work the sanitation drones, tase the devil rats whenever they were feeling frisky. Ten hours, one hour for lunch, two breaks, Sundays off to go to church. Never really picked up much in Sunday school, but you got to see the neighbors, and the singing was all right. And sometimes after the sermon zio would come by, he'd slip you a twenty, ask you to pick something up, leave something somewhere. No problem. That's real work. Not this shit where you show up at the docks lookin' like a fuckin' Dickens orphan hoping some Russian numbnuts needs you to drive a forklift for a day."
"Lemme tell you, the day they asked me to drive down to St. Peter's Church, down in Staten? Proudest day of my life. I swore I'd never leave the family. On my blood, you hear me? And I tell you, swear on my life," - his voice lowers - "when the card of Saint Peter burned down, he talked to me." He pauses dramatically, then adds, "Talked to me in Latin, though, barely understood what he was saying. But lemme tell you - I knew I had done something right."
"After that, the family, they helped me step up my game a bit. They had bought a few of the NYPD Inc. guards down at New Riker's - the wiseguys there, they'd see what chrome was coming in on the fuckin' thugs the law scooped up, and if they saw something good, we got first pick. Spent a lot of time driving back and forth to Roosevelt pickin' up spare parts. Got some myself every now and then. Good stuff, usually, but it always made me a little nervous. Felt like I was doing something wrong, y'know? Maybe because it came from the cops. Never know who's gonna stay bought with the law anymore."
"Still, eventually the boss got me a rig. After that, he'd send me to talk to the punks that were pushing that Kong brainmelter shit, or bothering the girls out on Staten, and I'd either convince them to fuck off or load them in the back of the fuckin' truck. Got pretty good at both, and lemme tell you, it's a fuckin' breeze to get those Dodge pieces of shit into alleys when you're jumped in." He points with his chin at the garbage truck hogging multiple parking stalls out in the lot. "Life was good for a while. They started callin' me Garbage Day, because whenever I showed up it was time to take out the trash! Ha! Get it?" He buys another drink.
"Still, y'know, every now and then, I'd be praying before I went to bed, and sometimes I'd feel like I was supposed to be doing something, y'know? I'm not exactly caught up on my readings of the good book, but when the man upstairs has something to say, nonna taught me to listen. And I got the feeling I wasn't listening."
"Eventually, I went to talk with the boss about it. He looks real serious, makes a call. Twenty minutes talking about his daughter coming in second place at the local hackathon, in comes out some weasel-lookin' guy. He looks at me funny, then the boss asks me to leave for a bit. Then, after two hours watching fuckin' Neil re-runs in an orthodonist's waiting room, the boss, he calls me back in, he tells me I'm a fuckin' wiggler. The fuck?" He shakes his head, then does a pair of exaggerated finger-quotes. "'Social adept and psychometrist'. I tell him, do I look like I go to the psychometrist? I'm not paying 250 nuyen to spend an hour talkin' with some chump about my feelings." He shakes his head again. "First time the boss didn't laugh at my jokes."
"Work got complicated after that. The boss, he kept me on the same gig, but the rest of the fuckin' guys wouldn't even shake my hand anymore. What do you want from me, assholes? I'm working here, gimme the fuckin' coldpack, you think adrenaline pumps are shelf-stable?" he grumbles rhetorically. "The boss, he was sympathetic - kept it going for a couple years, but eventually it was just me and a truck full of fuckin' drones. I told the boss, this ain't right, I know it, you know it, God knows it." He shrugs.
"Boss, he says - you remember that big bald guy who used to pick up cyber out in Newark to take out to the Ciarnellos? He made it in Seattle, a fuckin' fireman, apparently. He asks me - how do you feel about moving west? Working remote, y'know? That's the hot shit with the suits lately."
"Anyway, so now I'm here. and lemme tell you - this city's a fuckin' dump. No wonder, with the way they got that Eta contract hanging on everyone's necks like a goddamn anchor. Listen to me, buddy. You know what'll last you the rest of your life? A job where you can look your boss in the eye and tell him to go fuck himself. A steady cheque, health insurance, and a wife you hate. If it was good enough for nonno it's good enough for us." He pulls a brochure (Paper? In 2083?) with a black cat on the cover and puts it on the table. "I'm gonna get this shit straightened out, God as my witness. Just got to get a little scratch together first. Donahugh, he set me up. You hear of these dickheads, Runnerhub?"
[Concept]
Sanitation officer. Union man. Gangster. Grey market organlegger. Gabbagool elemental. Sometimes sees saints when he's had enough novacoke.
[Notes]
Reps:
+10 Ancients
Rep:
+10 - Gianelli Mafia
Wild Index: 4
RAVEN (ALT)
Stories of ravens are deeply interwoven in the mythology and lore in nearly every major culture from the Fifth World. Ravens have been powerful forces for either good or ill, butalways making their presence known. While local culturesmay vary as to which attribute is Raven’s most important, the common thread in all tales is that Raven seeks to gathe rand perhaps offer something in return. Whether it is offering wisdom in Celtic and Norse traditions, offering light from darkness in tales from the Pacific Northwest, or Irish and Druidic myths speaking of Raven giving mystic or scientific secrets, Raven is associated with giving and taking. Followers of Raven collect facts, data, arcana, and anything else they can grab that may come in handy later.
ADVANTAGES All: +2 dice pool modifier for knowledge skill tests.
Adept: 2 free levels of Enhanced Perception.
DISADVANTAGES: Followers of Raven share their mentor’s love of collecting.When presented with data, knowledge, or other gear thatwould be valuable (gamemaster’s discretion), you must passa Charisma + Willpower Test (3), or be unable to resist trying to acquiring it.